Rugburn is where I build and ship side projects: games, mobile apps, 3D-printable parts and small AI tools. I learn by building, and each of the 22 projects here has a write-up and, where I can share it, the source code.
What I build
- Games: 2D and 3D games in Godot 4 (GDScript), Unity (C#) and Unreal Engine, from arcade shooters and puzzle games to physics sandboxes.
- Mobile apps: Flutter and Dart apps for iOS and Android, covering navigation, state management, device features, local storage and Firebase. CheckMark is the largest.
- Web apps: Bayforge, a browser-only designer for 3D-printable Raspberry Pi racks, built with TypeScript, React, Three.js and Cloudflare Workers.
- 3D design: printable fixes for everyday things and low-poly scenes, modelled in Blender and shared on MakerWorld.
- LLM engineering: Python notebooks that put the OpenAI and Hugging Face APIs to work, such as generating READMEs and building test datasets.
Tools
Godot GDScript Unity C# Unreal Engine Flutter Dart Firebase TypeScript React Three.js Python Blender Cloudflare
Get in touch
Questions about a project, or want to work together? Email hello@rugburn.dev. Code lives on GitHub. Rugburn is run by Rugburn Labs LLC.